The last of these allows you to set pitch intervals between your source and the generated voices. Multipitch mode takes the degree of control up another notch: it provides up to eight sets of generated voices, and each has its own Gain, Voice Number and Pitch settings. Multipitch mode allows the creation of up to eight harmony parts based upon your original audio input. The sense of ‘space’ created by the processing is impressive, whether you generate just a couple of extra voices or more - you can create up to 100! You can also control how those additional voices move in the virtual space whether you’re working in stereo or a spatial audio format, this is represented in real time via a neat circular display. Detune mode gives you more control over both the number of voices and degree of detune, courtesy of an X/Y pad. Things get more intriguing in the Detune and Multipitch modes. The sense of ‘space’ created by the processing is impressive, whether you generate just a couple of extra voices or more - you can create up to 100! The quality of the additional generated voices is very good - whatever technology Sound Particles are using under the hood, it works. It works very well with lots of other types of source, though I found it effective for solo string, bass and synth parts. If you simply want to thicken up a vocal, then, this can be really very effective. You can choose to generate either a small or large ensemble from your source audio, to add a bass (octave‑down) layer, and the amount of detuning applied. Modesįor the user, Basic mode is a simple as it gets. So if you want your plug‑in‑generated sound layers to be placed and to move around in a spatial audio environment, this may well be the plug‑in for you. Third, as well as being capable of the usual mono/stereo input and output, this plug‑in supports a whole range of multi‑channel audio input/output formats, including binaural, various ‘.1’ channel counts (including 5.1 and 7.1) and Ambisonics. Second, it offers three distinct operational modes, called Basic, Detune and Multipitch, each offering more features to the user than the previous one. First, its underlying engine is built on particles and granular synthesis (technologies which are used in some of Sound Particles’ other plug‑ins). Whether built into your DAW of choice, or a third‑party offering, there are now plenty of plug‑ins that can create doubles and/or harmony effects from a single audio source, but Sound Particles’ new Density plug‑in has a number of interesting twists. The idea of a harmonising plug‑in might not be new - but how about one with multi‑channel support and up to 100 voices? While Basic mode is great for simple ensemble creation, Detune mode offers much greater control over the same process.
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